Friday, 27 March 2015

Unity Game Plus Maya Model


1) The first image indicates when someone is about to or wants to interact with the game, the option to play you simply just press the play button and your game will begin. 2) The next image is the game play in motion the enemies have not started spawning just yet but they are soon to come and attack! soon after you can start shooting. The health bar is just above letting you know how long you can survive for. 3) This image demonstrates the enemy traps that are spawned as you rotate around the game in the 3D arena. You can see that the points have been scored once you have defeated enemies it gradually increas, also notice the green box symbolising the health bar. 4) Here is where it gets more difficult as a lot of enemies have spawned and circling around the map to stop the single player from surviving at any cause. 5) In this stage I have just literally caught it in time to demonstrate what happens once you are hit more than once preferably twice which kills you. The aim is to dodge and stay away as you can die quickly, leading me to my next one which is the end game 6) The end game is the final one and it shows whether you want to quit or play again







This was the texture i used in UV Mapping for the pyramid essentially there were a few slight errors such as the black parts showing through the pyramid but it still looked fine in the gameplay. However we both then decided that maybe a smaller resolution jpg would fit even better of bricks just by changing the the size and editing on photoshop to put back onto maya. The pyramid is a big part of the game as it is shown right in the middle although at some points it never showed correctly on unity, so when it was opened in unity the material nor the colour would show. So then i decided to make one fresh on unity which il put on the blog asap. The pyramid was done from scratch but inspired but some of a few pyramids on the on the google search engine that helped me find that particular look i have achieved now.
When i was modelling the pyramid in unity. It was fairly straight forward but to get the dark lines in the central of every face i felt that deleting and filling the holes would work out, so i did so after adding more sub division and using the extrude tool to bring them in.








This is the screenshot of the official game here you can see the enemies in action as well as the traps set around the pyramid. Also you can see how much points the single player can aquire aswell as when the health dramatically drops once encountered by enemies during game play. Health boosts are available on the game which is seen as the green box below. The enemy traps i designed is yet to quickly be imported into the game before submission. The gameplay functions well and the enemies spawn all over the place, you must constantly watch over your health as you can die quite quickly, making it more fun and harder to compete with. The pyramid also has textures which i initially have done, although i did have some trouble with the uv mapping at one point. The pyramid will also have a beam indicating the singe players territory to protect.




When producing a game it is always important to have a one sheet especially to explain exactly what its about what it contains and what the theme is. Essentially we was told to add this to our game demonstrating how it functions. As you can see bellow it shows the main interactions and players. I.e the health boost, speed boos, and protective shield. However we didnt get to finish the scripting just yet for the protective shield and hope to continue it as soon as possible. This helps also avoid the mass enemies attack once they continue spawning. The enemy origianl design was a basic ship idea we came up with during a concept art briefing. Same for the single player spaceship. We wanted it to look and seem more interesting. The name is the Battle of defendorr simply due to the single player proctecting the pyramid base in the area from the enemies that try to conquer and take over the base  with an army of enemy ships. Including the enemy traps that are set which are constantly left around the game, during gameplay. The enemy traps were included at a later stage during the process.



These sketches here were my concept art for the ideas and analysis of how our game would look like and what the single player fundamental features would have. Our game is basically a 3D  space shooter game that has a desert ground with a sky background and saturn like rings surrounding the 3D map for the enemies to collide with the single player spaceship. Its a action shooting type of concept that interacts with the enemies as they spawn continuously around the map in different areas. The map also includes such themes such as health boost, score board and menu to start and exit the game. We thought of deciding for the spaceship to be chased around in the scene in a tight space giving it a tougher challenge for the player in gameplay. The enemies sometimes may get closer than you think but the health boost is always available when convenient.
The spaecship ideas bellow demonstrate the perfect shape for what we wanted to come up with for our 3D game. But through out the process we made necessary changes to the models and the map making it a lot more interesting. The fire weapons allow the single player to charge and attack the enemies at far or close range.










Using the perspective viewpoints it helped me understand what parts of the ship needed editing and extruding aswell. The main reason for the two wing design was to glide across the 3d map around the ring. It also had the pipes at the back fro greater speed when picked up on the map during gameplay. The design was fairly straight forward and used to help give us a idea of what we was looking for and what essentiall we would end up with.
The shape of it was also reaosnable because in the 3d gameplay it wouldnt exactly be seen too much and the detail would not be as visible. Mainly only the shape, wings and cannon. When i was designing the wings i was trying to go for the right shape and width so it looks smooth when it glides around the axis left adn right as the single player controller can also rotate around. Not just in a straight line.







This was the prototype ship i designed earlier in the submission process for the game after coming up with different concept art ideas here i started designing the plane from scratch and extruded from a box on the perspective viewpoint. Using bird stream line shape for the front, as initially we discussed including that to make it more interesting with our game. Making it more unique and not the average plane. Then after designing it i developed the cannon sides parts where it shoots the missiles out, this is too attack enemies at base during encounters on the Battle of Defendorr game. The concept gradually changed but this is what i came up with in the end.

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