Friday, 27 March 2015

..... Continuing off with Maya Work And Models


Here i reached near the end but unfortunately i wasnt able to tackle the UV mapping well and took a lot of time for me to sort it out before moving on to the next one. I reached just finishing modelling the body but adjustments still need to made eventually soon. I plan on reshaping the head more and adding the textures, such a shame i didnt get the hang of UV Mapping considering whe i opened it in texture editor and click on the material symbol it would not add. So i stopped here and concluded it as my last drafting stage for this process.
Later for this piece once i have gotten the understanding of texturing i will come back to it and upload as soon as possible, overall i found it a great task to do and it was quite enjoyable. Its even a better experience once you have actually got through a process without much errors appearing nor any setbacks along the way. I plan on using this experience and practising more and more with modelling different task and using tutorials for guidelines and more technique in my modelling.








This is where my most tricky part came i then had taken care of the rest of the body shape, however the modelling of the head was fairly difficult. Not only do it take quite a while but the proportion and intensity of trying to get the most accurate smooth shape, was a must but a big challenge. I spent a while on doing this after i had just finished on a touch up with the feet and legs. Below it shows where i have modelled and edited the legs on the character in line with the reference image. Like ive said, without using the perspective viewpoints loaded on the 4 corners on the screen. This task would of been more than a nightmare. Eventually i got through it but the head was not complex as there were so many vertex points to carefully align and drag into the necessary place, while perceiving the model in a different perspective.

My troubles began once i had just finished extruding the neck, i had to get that particular curve. The head has on the image. The proportion was not entirely equal but it was a good learning curve despite the erros made along the way. After doing the arms i knew i couldnt forget about doing the hands as these were also essential. but i chose to model each body part separate. To make things less stressful for me








Once i finished modelling the basic parts of the body i needed to make sure that not only were they online with the image on the reference plane but they were also, symmetrical. Accuracy was important as it demonstrates how the rest of the piece will come out like. When design the body, i was mainly working making it fit together, The body at first looked too much like a box that had just been curved in so i began working on the vertex selection once again to improve the design. Soon after i also went on to the arms, which was actually fairly alright but had some errors along the way

While i was modelling, occasionally i realised that the vertex selections points on the arms at the top werent going to plan. Some were down inside the shape which i kept having to bring them back out and some were not moved as i thought it was high lighted. Once again this was due to neglecting the perspective viewpoint. To observe the piece in all angles possible. The top and side viewpoints showed me whether it was in line with the side reference image as well as the front reference image.   




The next assignment was to create a character from scratch using the Reference images to put on the plane. Thee images were very essential and beneficial in my case, as it was quite a complex task to do. The piece began with a the two images on the two separate planes, each on different angles. Once i applied the images i then began modelling from chest,torse upwards, i slowly started to work on the belly and gradually get that shape i was looking for. Once i sorted the the main body as in the chest and belly it was then easier to work on the the legs. I wanted to approach this with doing each one seperately. As it would make much easier and less trouble.
Extruding the body parts from one shape would of been fairly risky, and there wouldnt be any time to go back and undo errors once i get further and further in the process.

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