What i did find a bit of trouble was getting that correct shape of the legs for the t rex, maybe perhaps smoothing the shape would of helped but initially i wasnt too sure. I continued using the move tool while highlighting the vertex on the shape to edit the side and edges of the legs to make it a bit more thinner. The foot particularly was fairly bit tricky as i stumbled on a weird shape i created at first so i continued editing. The front of the foot was quite distorted and too sharp so i concluded it would need a bit of editing to with the vertex selection to even it out.
Finally once i finished extruding the legs and arms i used the vertex selection to help me identify which parts on the leg and arms that needed to be dragged in to get the familiar shape as shown on the plane. Using the perspective viewpoint i realised when ever i made a mistake with which vertex selection i used instantly. The vertex selection helped me shape the arms and legs as i was modelling and the face selection helps with me extruding the body parts out wards
One thing id say that perhaps did not go too smoothly as such is not being able to see exactly where each vertex selection is placed, for instance at some times id assume theyre both in line but the point i essentially clicked on was not near the side of the leg i was trying to shape. So to improve this i had to drag and constantly check in different perspectives.
Extruding the box faces to edit the tail and get the shape correct the next thing to do was to also make sure both sides were the same. Already it edits both but when i was modelling i often found myself in situations where i had to completely take a few steps back since it was not equal on both sides of the Trex model. The reference image beside it really helped demonstrate the smooth and slim shape of the arms and legs so soon after i began to model that part of the body for this process.
Some things that i found a bit of a bad habbit was initially not using all the perspective viewpoints to the best ability, because it also indicates when your geometrical shape is or is not accurate. Considering they have to be in line with the reference image. Soon after getting past the little silly mistakes i was making i moved forward. I tend see my work as a continuation of learning improvement as i progress


This was the t-rex model we was assigned to do in Maya 3D. The Trex model was initiated by a plane for support to attach the reference image behind while modelling. This process was very effective as it really helped you see where and when you went wrong. Couple times i realised without paying attention to the different perspective viewpoints you can easily make a costly mistake that affects the geometry of the whole entire model. It is also useful from time to time checking the different viewpoints. Here i started off with just the plane and began modelling from the box



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